Monthly Archives: December 2013

Making the DAISY Format Book – Part 1

In this series of posts I’ll be posting the step-by-step process of creating the DAISY Digital Talking Book version of Tears of a Machine. Once it’s done I’ll have DAISY compatible versions of the raw text for Text-To-Speech reader software, an ePub book, and a fully narrated audio-book for DAISY and ePub 3.0 rich media playback.

If you want to know more about the basics of DAISY formats and initiatives, visit the homepage of the DAISY Consortium: http://www.daisy.org.

For this first entry I’ll explain getting the book text from Word DOC to DAISY friendly XML. Continue reading

Leave a comment

Filed under Accessibility, Game Design, Tears of a Machine

Turning the Corner to Production

Been a while since my last full update but that’s because we’ve been busy, busy, busy.

Cards and Badges

The “feelies” (physical rewards) are set! I got the box of CRC ID cards this past week and they look and feel as good as I had hoped. The Preservation Forces patch has been drafted and approved and is in production now. He’s a peek at the studio’s proof:

p53038

This image is slightly lower res, but I was surprised at the scale and detail that we were able to get for our budget; 4 1/2 inches tall by 3 inches wide. Everyone of our SAInt tier and higher backers will receive one of these with their physical copy of the book. Thank you, once more, to our Angel tier backer, Athrun Nailo. Continue reading

Leave a comment

Filed under Accessibility, Kickstarter, Progress Report, Tears of a Machine