Monthly Archives: June 2016

Afterworlds

Press play to listen. 1 minute, 28 seconds.

This past year I began work on the next game from Robot Claw. Afterworlds is about people trying to save the world from ghosts of the subconscious. Everything people do leaves marks on our collective minds – Echoes. Though most are passing thoughts and fading memories, especially strong feelings can hang on and negative emotions can fester. As Echoes linger they grow stronger until they’re hungry, jealous, angry ghosts that try to reach into the world of the Here and Now.

It’s the job of Pandoras to fight back. Pandoras have faced their Echoes; they have seen their negativity but accept it. They have turned their Echoes into Avatars, wells of psychic power that make them strong enough to face dangerous Echoes.

There’s more to fighting Echoes than just conjuring up psychic power and hitting them with it. Helping others with their troubles, building friendships, and bonding in close relationships can protect people or even save them from their Echoes. To be a Pandora you need to be a good friend as well as a good fighter.

The game is still early in development but I’m planning to have it ready for a 2017 kickstarter funding campaign. You can see a first play test on my YouTube page. Subscribe to the robotclaw blog or follow me on Google Plus or twitter (@robotclaw) for updates.

Afterworlds. To know thy enemy, know thyself.

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Filed under Afterworlds, Game Design